Our Block
bigtree
A 2.5D World which allows players to explore Singapore across the different generations and learn the history and culture by roaming the world with incentives. They will enter a lobby (think Stumble Guys) where they fight it off with nostalgic Singapore games - eraser flip, Getai Tiles, Tarik Pulls!
Built with Astra
We used Astra to turn Singapore’s everyday memories into Our Block, a world friends can explore and play together. It supported brainstorming, historical research, Product Design iterations, GPT Image 2.5 generation, Blender world-building, gameplay implementation and playtesting. GPT Image 2.5 supplied artwork across the experience: eight Singapore-inspired mascots, four neighbours across three life stages, era references, lobby scenes, textures, minigame backgrounds and food sprites. Astra guided reference-based edits to maintain character identity, refine perspectives and compose images around gameplay. In Teh Tarik, separate stall and pourer layers leave cups and tea free to respond live. Flag Erasers places each player’s chosen character into a matching classroom. Generated kopi, toast, kueh and laksa become playable orders. These images give familiar Singapore details a role in the action. Astra integrated the artwork with Blender scenes and neighbourhood activity, then helped implement QR phone joining, multiplayer state, controls, scoring and reconnect handling. It also supported asset compression and verified downloads. We steered through references and feedback; Astra